ClassMTexturePass

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(Created page with "Category:Doxygen ==unsigned int MTexturePass::m_mapChannelNone== ==MTexture* MTexturePass::m_textureNone== ==M_TEX_COMBINE_MODES MTexturePass::m_combineModeNone== ==MT...")
 
 
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[[Category:Doxygen]]
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<noinclude>{{doxybot-warning|MTexturePass}}</noinclude><includeonly>
 
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{{doxybot-class|1=MTexturePass|2=}}
==unsigned int MTexturePass::m_mapChannelNone==
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{{doxybot-member|1=unsigned int MTexturePass::m_mapChannelNone|2=}}
 
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{{doxybot-member|1=MTexture* MTexturePass::m_textureNone|2=}}
==MTexture* MTexturePass::m_textureNone==
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{{doxybot-member|1=M_TEX_COMBINE_MODES MTexturePass::m_combineModeNone|2=}}
 
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{{doxybot-member|1=MTexturePass::MTexturePass(MTexture *texture, M_TEX_COMBINE_MODES combineMode, unsigned int mapChannel)|2=}}
==M_TEX_COMBINE_MODES MTexturePass::m_combineModeNone==
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{{doxybot-member|1=MTexturePass::MTexturePass(const MTexturePass &texturePass)|2=}}
 
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{{doxybot-member|1=void MTexturePass::setMapChannel(unsigned int mapChannel)|2=}}
==MTexturePass::MTexturePass(MTexture *texture, M_TEX_COMBINE_MODES combineMode, unsigned int mapChannel)==
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{{doxybot-member|1=void MTexturePass::setTexture(MTexture *texture)|2=}}
 
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{{doxybot-member|1=unsigned int MTexturePass::getMapChannel(void)|2=}}
==MTexturePass::MTexturePass(const MTexturePass &texturePass)==
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{{doxybot-member|1=MTexture* MTexturePass::getTexture(void)|2=}}
 
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{{doxybot-member|1=void MTexturePass::setCombineMode(M_TEX_COMBINE_MODES combineMode)|2=}}
==void MTexturePass::setMapChannel(unsigned int mapChannel)==
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{{doxybot-member|1=M_TEX_COMBINE_MODES MTexturePass::getCombineMode(void)|2=}}
 
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{{doxybot-categories}}
==void MTexturePass::setTexture(MTexture *texture)==
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</includeonly>
 
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==unsigned int MTexturePass::getMapChannel(void)==
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==MTexture* MTexturePass::getTexture(void)==
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==void MTexturePass::setCombineMode(M_TEX_COMBINE_MODES combineMode)==
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==M_TEX_COMBINE_MODES MTexturePass::getCombineMode(void)==
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Latest revision as of 13:13, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MTexturePass that it is trancluded into.

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