ClassMVector2

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(Created page with "Category:Doxygen ==float MVector2::xNone== ==float MVector2::yNone== ==MVector2::MVector2(void)== ==MVector2::MVector2(float newX, float newY)== ==MVector2::MVector2(...")
 
 
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[[Category:Doxygen]]
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<noinclude>{{doxybot-warning|MVector2}}</noinclude><includeonly>
 
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{{doxybot-class|1=MVector2|2=}}
==float MVector2::xNone==
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{{doxybot-member|1=float MVector2::xNone|2=}}
 
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{{doxybot-member|1=float MVector2::yNone|2=}}
==float MVector2::yNone==
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{{doxybot-member|1=MVector2::MVector2(void)|2=}}
 
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{{doxybot-member|1=MVector2::MVector2(float newX, float newY)|2=}}
==MVector2::MVector2(void)==
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{{doxybot-member|1=MVector2::MVector2(const float value)|2=}}
 
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{{doxybot-member|1=MVector2::MVector2(const float *values)|2=}}
==MVector2::MVector2(float newX, float newY)==
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{{doxybot-member|1=MVector2::MVector2(const MVector2 &vec)|2=}}
 
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{{doxybot-member|1=MVector2::MVector2(const MVector3 &vec)|2=}}
==MVector2::MVector2(const float value)==
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{{doxybot-member|1=MVector2 MVector2::operator+(const float value) const |2=}}
 
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{{doxybot-member|1=MVector2 MVector2::operator-(const float value) const |2=}}
==MVector2::MVector2(const float *values)==
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{{doxybot-member|1=MVector2 MVector2::operator+(const MVector2 &vec) const |2=}}
 
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{{doxybot-member|1=MVector2 MVector2::operator-(const MVector2 &vec) const |2=}}
==MVector2::MVector2(const MVector2 &vec)==
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{{doxybot-member|1=MVector2 MVector2::operator*(const float value) const |2=}}
 
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{{doxybot-member|1=MVector2 MVector2::operator*(const MVector2 &vec) const |2=}}
==MVector2::MVector2(const MVector3 &vec)==
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{{doxybot-member|1=MVector2 MVector2::operator/(const MVector2 &vec) const |2=}}
 
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{{doxybot-member|1=MVector2 MVector2::operator/(const float value) const |2=}}
==MVector2 MVector2::operator+(const float value) const ==
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{{doxybot-member|1=bool MVector2::operator==(const MVector2 &vec) const |2=}}
 
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{{doxybot-member|1=void MVector2::operator=(const float value)|2=}}
==MVector2 MVector2::operator-(const float value) const ==
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{{doxybot-member|1=bool MVector2::operator!=(const MVector2 &vec) const |2=}}
 
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{{doxybot-member|1=void MVector2::operator+=(const MVector2 &vec)|2=}}
==MVector2 MVector2::operator+(const MVector2 &vec) const ==
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{{doxybot-member|1=void MVector2::operator-=(const MVector2 &vec)|2=}}
 
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{{doxybot-member|1=void MVector2::operator*=(const MVector2 &vec)|2=}}
==MVector2 MVector2::operator-(const MVector2 &vec) const ==
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{{doxybot-member|1=void MVector2::operator/=(const MVector2 &vec)|2=}}
 
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{{doxybot-member|1=void MVector2::operator*=(const float value)|2=}}
==MVector2 MVector2::operator*(const float value) const ==
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{{doxybot-member|1=void MVector2::operator/=(const float value)|2=}}
 
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{{doxybot-member|1=MVector2 MVector2::operator-(void) const |2=}}
==MVector2 MVector2::operator*(const MVector2 &vec) const ==
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{{doxybot-member|1=MVector2 MVector2::operator+(void) const |2=}}
 
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{{doxybot-member|1=MVector2::operator float *() const |2=}}
==MVector2 MVector2::operator/(const MVector2 &vec) const ==
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{{doxybot-member|1=MVector2::operator const float *() const |2=}}
 
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{{doxybot-member|1=void MVector2::set(float newX, float newY)|2=}}
==MVector2 MVector2::operator/(const float value) const ==
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{{doxybot-member|1=void MVector2::loadIdentity(void)|2=}}
 
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{{doxybot-member|1=void MVector2::normalize()|2=}}
==bool MVector2::operator==(const MVector2 &vec) const ==
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{{doxybot-member|1=void MVector2::rotate(const float angle)|2=}}
 
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{{doxybot-member|1=MVector2 MVector2::getNormalized() const |2=}}
==void MVector2::operator=(const float value)==
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{{doxybot-member|1=MVector2 MVector2::getRotated(const float angle) const |2=}}
 
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{{doxybot-member|1=float MVector2::getAngleBetween(const MVector2 &vec)|2=}}
==bool MVector2::operator!=(const MVector2 &vec) const ==
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{{doxybot-member|1=float MVector2::getLength() const |2=}}
 
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{{doxybot-member|1=float MVector2::getSquaredLength() const |2=}}
==void MVector2::operator+=(const MVector2 &vec)==
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{{doxybot-member|1=float MVector2::dotProduct(const MVector2 &vec) const |2=}}
 
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{{doxybot-member|1=MVector2 MVector2::lerp(const MVector2 &vec, float factor) const |2=}}
==void MVector2::operator-=(const MVector2 &vec)==
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{{doxybot-member|1=MVector2 operator*(float factor, const MVector2 &vec)|2=}}
 
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{{doxybot-categories}}
==void MVector2::operator*=(const MVector2 &vec)==
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</includeonly>
 
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==void MVector2::operator/=(const MVector2 &vec)==
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==void MVector2::operator*=(const float value)==
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==void MVector2::operator/=(const float value)==
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==MVector2 MVector2::operator-(void) const ==
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==MVector2 MVector2::operator+(void) const ==
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==MVector2::operator float *() const ==
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==MVector2::operator const float *() const ==
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==void MVector2::set(float newX, float newY)==
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==void MVector2::loadIdentity(void)==
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==void MVector2::normalize()==
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==void MVector2::rotate(const float angle)==
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==MVector2 MVector2::getNormalized() const ==
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==MVector2 MVector2::getRotated(const float angle) const ==
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==float MVector2::getAngleBetween(const MVector2 &vec)==
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==float MVector2::getLength() const ==
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==float MVector2::getSquaredLength() const ==
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==float MVector2::dotProduct(const MVector2 &vec) const ==
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==MVector2 MVector2::lerp(const MVector2 &vec, float factor) const ==
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==MVector2 operator*(float factor, const MVector2 &vec)==
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Latest revision as of 13:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MVector2 that it is trancluded into.

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