IsCollisionBetween
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) |
||
| Line 27: | Line 27: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Physics]] | ||
Revision as of 18:32, 4 February 2014
Example 1 : On collision between two objects, display "Collision detected" in maratis console window.
object1 = getObject("object1")
object2 = getObject("object2")
function onSceneUpdate()
if isCollisionBetween(object1, object2) then print("Collision detected") end
end
Example 2 : On collision between two objects, play a sound.
Note : The collision test is returning true when there is a collision, so since you objects are in collision you send a "playSound" order and the sound play from the beginning.
A = getObject("A")
B = getObject("B")
sound = getObject("sound")
collision = 0
function onSceneUpdate()
if isCollisionBetween(A, B) then
if collision == 0 then
playSound(sound)
end
collision = 1
else
collision = 0
end
end