Activate
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) |
||
| Line 9: | Line 9: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Object]] | ||
Revision as of 18:24, 4 February 2014
Activates an object wich was already in the 3d scene but deactivated.
object = getObject("object")
deactivate(object)
function onSceneUpdate()
if isKeyPressed("UP") then activate(object) end
if isKeyPressed("DOWN") then deactivate(object) end
end