AddCentralForce

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         addCentralForce(object, {power, 0, 0}, "local")
 
         addCentralForce(object, {power, 0, 0}, "local")
 
     end
 
     end
 +
 +
[[Category:Lua scripting]]

Revision as of 18:06, 4 February 2014

Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move.
The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).


Example 1 : Simple usage

   object = getObject("object") 
   function onSceneUpdate()
       addCentralForce(object, {1, 0, 0}, "local")
   end

Example 2 : Use a variable to determinate the force

   object = getObject("object") 
   power = 1
   function onSceneUpdate()
       addCentralForce(object, {power, 0, 0}, "local")
   end
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