GetBehaviorVariable
(Difference between revisions)
(Created page with "getBehaviorVariable(object, behaviorId, "variableName") #Short description #*object : The object with the active behavior #*behaviorId : If your behavior is the first on the...") |
Dahnielson (Talk | contribs) |
||
| Line 15: | Line 15: | ||
if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior | if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior | ||
end | end | ||
| + | |||
| + | [[Category:Lua scripting]] | ||
Revision as of 18:04, 4 February 2014
getBehaviorVariable(object, behaviorId, "variableName")
- Short description
- object : The object with the active behavior
- behaviorId : If your behavior is the first on the list, behaviorId will be 0, the second will be 1, etc.
- variableName : Behavior parameter name
For example, the "Follow" Behavior has 4 parameters : target, delay, offset, local.
For example, you can display the value of a certain parameter :
object = getObject("object")
function onSceneUpdate()
ObjBehav = getBehaviorVariable(object, 0, "delay")
if isKeyPressed("key") then print(ObjBehav) end -- will print the "delay" value of object behavior
end