MOEntity
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− | '''MOEntity''' is one the most important objects. It is associated with a [[MMesh|mesh]] and can be | + | '''MOEntity''' is one of the most important objects. It is associated with a [[MMesh|mesh]] and can be moved and rotated around the scene. |
− | It can | + | It can have physics, so it can collide with other objects. |
An [[MOEntity|entity]] can be anything from a character, an item, a weapon, a room, a big environment. | An [[MOEntity|entity]] can be anything from a character, an item, a weapon, a room, a big environment. |
Revision as of 22:23, 23 August 2013
MOEntity is one of the most important objects. It is associated with a mesh and can be moved and rotated around the scene.
It can have physics, so it can collide with other objects.
An entity can be anything from a character, an item, a weapon, a room, a big environment.
MOEntity is derived from MObject3d.
MOEntity uses MPhysicsProperties and MPhysicsConstraint which are defined in the MOEntity source code itself.
Contents[hide] |
Source code
API
getType
[...]
setActive
[...]
Invisible
setInvisible
[...]
isInvisible
[...]
Mesh
getMesh
[...]
setMeshRef
[...]
getMeshRef
[...]
Animation
changeAnimation
[...]
isAnimationOver
[...]
setAnimationSpeed
[...]
setCurrentFrame
[...]
getAnimationId
[...]
getAnimationSpeed
[...]
getCurrentFrame
[...]
Physics
deletePhysicsProperties
[...]
createPhysicsProperties
[...]
getPhysicsProperties
[...]
Bounding box
getBoundingBox
[...]
Update
update
[...]
Visibility
updateVisibility
[...]