EnableCameraLayer
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{{lua-function|enableCameraLayer|camera, scene}} | {{lua-function|enableCameraLayer|camera, scene}} | ||
− | Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game. | + | Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.<br> |
note : the layer will be visible when the specified camera is active | note : the layer will be visible when the specified camera is active | ||
− | {{lua-function-param|camera|camera | + | {{lua-function-param|camera|camera}} |
{{lua-function-param|scene|scene}} | {{lua-function-param|scene|scene}} | ||
Latest revision as of 22:21, 3 April 2014
enableCameraLayer(camera, scene)
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.
note : the layer will be visible when the specified camera is active
-
camera
: camera -
scene
: scene
GuiScene = getScene("GuiScene") Camera = getObject("Camera") enableCameraLayer(Camera, GuiScene)