EnableCameraLayer

From MaratisWiki
(Difference between revisions)
Jump to: navigation, search
m
 
(7 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Enable a camera layer (draws a separate scene on top of the camera)<br>
+
{{lua-function|enableCameraLayer|camera, scene}}
It can be used to draw an interface on top of a game.
+
  
 +
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.<br>
 +
note : the layer will be visible when the specified camera is active
  
Example :
+
{{lua-function-param|camera|camera}}
 +
{{lua-function-param|scene|scene}}
  
 
     GuiScene = getScene("GuiScene")
 
     GuiScene = getScene("GuiScene")
 
     Camera = getObject("Camera")
 
     Camera = getObject("Camera")
 
     enableCameraLayer(Camera, GuiScene)
 
     enableCameraLayer(Camera, GuiScene)
 +
 +
[[Category:Lua scripting]]
 +
[[Category:Lua function]]
 +
[[Category:Camera]]

Latest revision as of 22:21, 3 April 2014

enableCameraLayer(camera, scene)

Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game.
note : the layer will be visible when the specified camera is active

  • camera : camera
  • scene : scene
   GuiScene = getScene("GuiScene")
   Camera = getObject("Camera")
   enableCameraLayer(Camera, GuiScene)
Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox