EnableCameraLayer
(Difference between revisions)
Line 4: | Line 4: | ||
note : the layer will be visible when the specified camera is active | note : the layer will be visible when the specified camera is active | ||
− | {{lua-function-param|camera|camera | + | {{lua-function-param|camera|camera}} |
{{lua-function-param|scene|scene}} | {{lua-function-param|scene|scene}} | ||
Revision as of 22:20, 3 April 2014
enableCameraLayer(camera, scene)
Enable a camera layer (draws a separate scene on top of the specified camera). It can be used to draw an interface on top of a game. note : the layer will be visible when the specified camera is active
-
camera
: camera -
scene
: scene
GuiScene = getScene("GuiScene") Camera = getObject("Camera") enableCameraLayer(Camera, GuiScene)