User:Dahnielson/.plan
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** <span style=" text-decoration: line-through;">Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)</span> | ** <span style=" text-decoration: line-through;">Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)</span> | ||
** Replacing libsndfile with "native" sound loaders using libogg, libvorbis and libvorbisfile | ** Replacing libsndfile with "native" sound loaders using libogg, libvorbis and libvorbisfile | ||
+ | ** Replacing OpenAL with OpenAL-Soft | ||
** Look into LuaJIT | ** Look into LuaJIT | ||
* Build system: | * Build system: | ||
** Test CMake build system with Visual Studio | ** Test CMake build system with Visual Studio | ||
** Create a crosscompiled MinGW build for Windows | ** Create a crosscompiled MinGW build for Windows |
Revision as of 14:11, 22 February 2014
- Read all topics in all sections of the forum:
- Engine section done!
- Off-topic section done!
- Editor section done!
- News section done!
- Get more content into wiki
- Create an Android build:
- Bullet
- FreeType
- Lua
- With a small patch, update to latest version do not fix the problem.
- NPK
- With a small patch to current version, should be updated to latest version instead.
- TinyXML
- MaratisCommon
- MaratisOpenGLES
- MaratisWavSound
- Need to build the MaratisPlayer as a shared lib
- Option 1: Need to write an Android app that loads the MaratisPlayer lib via JNI
- Option 2: Or just go native and write the whole app in C++
- Dependencies:
- Replacing DevIL with "native" image loaders (we already have libjpeg and libpng as dependencies)
- Replacing libsndfile with "native" sound loaders using libogg, libvorbis and libvorbisfile
- Replacing OpenAL with OpenAL-Soft
- Look into LuaJIT
- Build system:
- Test CMake build system with Visual Studio
- Create a crosscompiled MinGW build for Windows