PlaySound
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| − | + | {{lua-function|playSound|object}} | |
| − | + | Play a sound. | |
| − | + | {{lua-function-param|object|object to operate on}} | |
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| − | + | * The '''Loop''' option will play and loop the sound even if there's no script applied to it. | |
| + | * If the '''Relative''' option is checked, the sound will play on 'global' mode (won't be affected by position) | ||
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| − | Example | + | '''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead. |
| − | + | <nowiki>Sound0 = getObject("Sound0") | |
| − | soundplay = 0 | + | function onSceneUpdate() |
| − | + | if onKeyDown("SPACE") then playSound(Sound0) end | |
| + | end</nowiki> | ||
| + | |||
| + | |||
| + | '''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time | ||
| + | |||
| + | <nowiki>Sound0 = getObject("Sound0") | ||
| + | soundplay = 0 | ||
| + | function onSceneUpdate() | ||
| + | if isKeyPressed("SPACE") then | ||
if soundplay == 0 then playSound(Sound0) end | if soundplay == 0 then playSound(Sound0) end | ||
| − | soundplay = 1 | + | soundplay = 1 |
| + | else | ||
| + | soundplay = 0 | ||
end | end | ||
| − | + | end</nowiki> | |
| − | + | ||
| − | end | + | |
| − | function onSceneUpdate() | + | '''Example 3:''' Same example as above, but used with functions (for easy re-using) |
| − | + | ||
| − | + | <nowiki>Sound0 = getObject("Sound0") | |
| − | + | soundplay = 0 | |
| − | + | ||
| − | + | function playmysound() | |
| + | if soundplay == 0 then playSound(Sound0) end | ||
| + | soundplay = 1 | ||
| + | end | ||
| + | |||
| + | function stopmysound() | ||
| + | soundplay = 0 | ||
| + | end | ||
| + | |||
| + | function onSceneUpdate() | ||
| + | if isKeyPressed("SPACE") then | ||
| + | playmysound() | ||
| + | else | ||
| + | stopmysound() | ||
end | end | ||
| + | end</nowiki> | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Sound]] | ||
Latest revision as of 16:00, 15 February 2014
playSound(object)
Play a sound.
-
object: object to operate on
- The Loop option will play and loop the sound even if there's no script applied to it.
- If the Relative option is checked, the sound will play on 'global' mode (won't be affected by position)
Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
Sound0 = getObject("Sound0")
function onSceneUpdate()
if onKeyDown("SPACE") then playSound(Sound0) end
end
Example 2: Play a sound on key press. the sound will stop playing after 1 time
Sound0 = getObject("Sound0")
soundplay = 0
function onSceneUpdate()
if isKeyPressed("SPACE") then
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
else
soundplay = 0
end
end
Example 3: Same example as above, but used with functions (for easy re-using)
Sound0 = getObject("Sound0")
soundplay = 0
function playmysound()
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
end
function stopmysound()
soundplay = 0
end
function onSceneUpdate()
if isKeyPressed("SPACE") then
playmysound()
else
stopmysound()
end
end