PlaySound
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{{lua-function-param|object|object to operate on}} | {{lua-function-param|object|object to operate on}} | ||
| − | ''' | + | |
| + | * The '''Loop''' option will play and loop the sound even if there's no script applied to it. | ||
| + | * If the '''Relative''' option is checked, the sound will play on 'global' mode (won't be affected by position) | ||
| + | |||
'''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead. | '''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead. | ||
| − | + | <nowiki>Sound0 = getObject("Sound0") | |
| − | + | function onSceneUpdate() | |
| − | + | if onKeyDown("SPACE") then playSound(Sound0) end | |
| − | + | end</nowiki> | |
'''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time | '''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time | ||
| − | + | <nowiki>Sound0 = getObject("Sound0") | |
| − | + | soundplay = 0 | |
| − | + | function onSceneUpdate() | |
| − | + | if isKeyPressed("SPACE") then | |
| − | + | if soundplay == 0 then playSound(Sound0) end | |
| − | + | soundplay = 1 | |
| − | + | else | |
| − | + | soundplay = 0 | |
| − | + | ||
end | end | ||
| + | end</nowiki> | ||
'''Example 3:''' Same example as above, but used with functions (for easy re-using) | '''Example 3:''' Same example as above, but used with functions (for easy re-using) | ||
| − | + | <nowiki>Sound0 = getObject("Sound0") | |
| + | soundplay = 0 | ||
| + | |||
| + | function playmysound() | ||
| + | if soundplay == 0 then playSound(Sound0) end | ||
| + | soundplay = 1 | ||
| + | end | ||
| + | |||
| + | function stopmysound() | ||
soundplay = 0 | soundplay = 0 | ||
| − | + | end | |
| − | + | ||
| − | + | function onSceneUpdate() | |
| − | + | if isKeyPressed("SPACE") then | |
| − | + | playmysound() | |
| − | + | else | |
| − | + | stopmysound() | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
end | end | ||
| + | end</nowiki> | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
[[Category:Lua function]] | [[Category:Lua function]] | ||
[[Category:Sound]] | [[Category:Sound]] | ||
Latest revision as of 16:00, 15 February 2014
playSound(object)
Play a sound.
-
object: object to operate on
- The Loop option will play and loop the sound even if there's no script applied to it.
- If the Relative option is checked, the sound will play on 'global' mode (won't be affected by position)
Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
Sound0 = getObject("Sound0")
function onSceneUpdate()
if onKeyDown("SPACE") then playSound(Sound0) end
end
Example 2: Play a sound on key press. the sound will stop playing after 1 time
Sound0 = getObject("Sound0")
soundplay = 0
function onSceneUpdate()
if isKeyPressed("SPACE") then
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
else
soundplay = 0
end
end
Example 3: Same example as above, but used with functions (for easy re-using)
Sound0 = getObject("Sound0")
soundplay = 0
function playmysound()
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
end
function stopmysound()
soundplay = 0
end
function onSceneUpdate()
if isKeyPressed("SPACE") then
playmysound()
else
stopmysound()
end
end