PlaySound
(Difference between revisions)
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Play a sound. | Play a sound. | ||
| − | {{lua-function-param|object|object to | + | {{lua-function-param|object|object to operate on}} |
'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it. | '''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it. | ||
| + | ----- | ||
| − | '''Example 1 | + | |
| − | + | '''Example 1 :''' Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead. | |
Sound0 = getObject("Sound0") | Sound0 = getObject("Sound0") | ||
function onSceneUpdate() | function onSceneUpdate() | ||
| − | if | + | if onKeyDown("SPACE") then playSound(Sound0) end |
end | end | ||
| + | |||
'''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time | '''Example 2:''' Play a sound on key press. the sound will stop playing after 1 time | ||
| Line 27: | Line 29: | ||
end | end | ||
end | end | ||
| + | |||
'''Example 3:''' Same example as above, but used with functions (for easy re-using) | '''Example 3:''' Same example as above, but used with functions (for easy re-using) | ||
Revision as of 13:08, 11 February 2014
playSound(object)
Play a sound.
-
object: object to operate on
Note: If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
Example 1 : Play a sound on key press. will work fine only with onKeyDown. if you try with isKeyPressed, sound will be played 1 time every frames, so you must use example 2 or 3 method instead.
Sound0 = getObject("Sound0")
function onSceneUpdate()
if onKeyDown("SPACE") then playSound(Sound0) end
end
Example 2: Play a sound on key press. the sound will stop playing after 1 time
Sound0 = getObject("Sound0")
soundplay = 0
function onSceneUpdate()
if isKeyPressed("SPACE") then
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
else
soundplay = 0
end
end
Example 3: Same example as above, but used with functions (for easy re-using)
Sound0 = getObject("Sound0")
soundplay = 0
function playmysound()
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
end
function stopmysound()
soundplay = 0
end
function onSceneUpdate()
if isKeyPressed("SPACE") then
playmysound()
else
stopmysound()
end
end