RayHit
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− | Launch a ray and returns the result of the test | + | {{lua-function|rayHit|start, end}} |
− | + | ||
+ | Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled. | ||
+ | |||
+ | {{lua-function-param|start|ray start}} | ||
+ | {{lua-function-param|end|ray end}} | ||
point, object = rayHit(start, end) | point, object = rayHit(start, end) | ||
− | + | Or. | |
point = rayHit(start, end, object) | point = rayHit(start, end, object) | ||
− | + | '''Example 1:''' Test the intersection with the full scene. | |
function onSceneUpdate() | function onSceneUpdate() | ||
Line 20: | Line 24: | ||
end | end | ||
− | + | '''Example 2:''' Test the intersection with an object. | |
object = getObject("object") | object = getObject("object") | ||
− | + | ||
function onSceneUpdate() | function onSceneUpdate() | ||
start = {0, 0, 0} | start = {0, 0, 0} |
Latest revision as of 00:28, 9 February 2014
rayHit(start, end)
Launch a ray and returns the result of the test, the intersection point or nil and optionally the object. Note that only detects objects with physics collision enabled.
-
start
: ray start -
end
: ray end
point, object = rayHit(start, end)
Or.
point = rayHit(start, end, object)
Example 1: Test the intersection with the full scene.
function onSceneUpdate() start = {0, 0, 0} end = {100, 0, 0} point, object = rayHit(start, end) if point then print(point) -- print point print(getName(object)) -- print object name end end
Example 2: Test the intersection with an object.
object = getObject("object") function onSceneUpdate() start = {0, 0, 0} end = {100, 0, 0} point = rayHit(start, end, object) if point then print(point) end end