GetRotatedVector
From MaratisWiki
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) m |
||
| (2 intermediate revisions by one user not shown) | |||
| Line 1: | Line 1: | ||
| − | Returns the rotated vector according to the object current matrix | + | {{lua-function|getRotatedVector|object, vector}} |
| + | |||
| + | Returns the rotated vector according to the object current matrix. | ||
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
| + | {{lua-function-param|vector|vector}} | ||
vec = getRotatedVector(object, vec3(x, y, z)) | vec = getRotatedVector(object, vec3(x, y, z)) | ||
| − | Example : | + | '''Example:''' |
vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object | vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object | ||
Latest revision as of 00:20, 9 February 2014
getRotatedVector(object, vector)
Returns the rotated vector according to the object current matrix.
-
object: object to operate on -
vector: vector
vec = getRotatedVector(object, vec3(x, y, z))
Example:
vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object