GetRotatedVector
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(Created page with "Returns the rotated vector according to the object current matrix : vec = getRotatedVector(object, vec3(x, y, z)) Example : vec = getRotatedVector(object, vec3(1, 0, 0)) ...") |
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− | Returns the rotated vector according to the object current matrix | + | {{lua-function|getRotatedVector|object, vector}} |
+ | |||
+ | Returns the rotated vector according to the object current matrix. | ||
+ | |||
+ | {{lua-function-param|object|object to operate on}} | ||
+ | {{lua-function-param|vector|vector}} | ||
vec = getRotatedVector(object, vec3(x, y, z)) | vec = getRotatedVector(object, vec3(x, y, z)) | ||
− | Example : | + | '''Example:''' |
vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object | vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object | ||
+ | |||
+ | [[Category:Lua scripting]] | ||
+ | [[Category:Lua function]] | ||
+ | [[Category:Transformation]] |
Latest revision as of 00:20, 9 February 2014
getRotatedVector(object, vector)
Returns the rotated vector according to the object current matrix.
-
object
: object to operate on -
vector
: vector
vec = getRotatedVector(object, vec3(x, y, z))
Example:
vec = getRotatedVector(object, vec3(1, 0, 0)) -- returns the rotated x axis of the object