SetScale
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Modify the size of an object. | Modify the size of an object. | ||
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| + | {{lua-function-param|object|object to operate on}} | ||
| + | {{lua-function-param|vector|vector}} | ||
'''Example 1:''' Simple usage | '''Example 1:''' Simple usage | ||
Latest revision as of 00:19, 9 February 2014
setScale(object, vector)
Modify the size of an object.
-
object: object to operate on -
vector: vector
Example 1: Simple usage
object = getObject("object")
function onSceneUpdate()
if isKeyPressed("SPACE") then setScale(object, {1, 1, 5}) end -- change object Z scale to 5
end
Example 2: Continuous scaling with getScale
object = getObject("object")
function onSceneUpdate()
SCL = getScale(object)
if isKeyPressed("UP") then setScale(object, {1, 1, SCL[3]+1}) end -- Increase Z scale continuously
if isKeyPressed("DOWN") then setScale(object, {1, 1, SCL[3]-1}) end -- Decrease Z scale continuously
end