Translate
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| − | + | {{lua-function|translate|object, vector, local}} | |
| − | + | ||
| + | Translate the object in 3d space, the 3 zeros are X,Y,Z values. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates). | ||
| − | Example 1 Continuous translation | + | {{lua-function-param|object|object to operate on}} |
| + | {{lua-function-param|vector|vector}} | ||
| + | {{lua-function-param|local|local}} | ||
| + | |||
| + | '''Example 1:''' Continuous translation. | ||
object = getObject("object") | object = getObject("object") | ||
| Line 11: | Line 15: | ||
end | end | ||
| − | Example 2 : Translate on key press | + | '''Example 2:''' Translate on key press. |
object = getObject("object") | object = getObject("object") | ||
| Line 20: | Line 24: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Transformation]] | ||
Latest revision as of 00:17, 9 February 2014
translate(object, vector, local)
Translate the object in 3d space, the 3 zeros are X,Y,Z values. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
-
object: object to operate on -
vector: vector -
local: local
Example 1: Continuous translation.
object = getObject("object")
-- Scene update
function onSceneUpdate()
translate(object, {0, 0, 1}, "local")
end
Example 2: Translate on key press.
object = getObject("object")
-- Scene update
function onSceneUpdate()
if isKeyPressed("SPACE") then translate(object, {0, 0, 1}, "local") end
end