Deactivate
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| + | {{lua-function|deactivate|object}} | ||
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Deactivate an object. | Deactivate an object. | ||
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
object = getObject("object") | object = getObject("object") | ||
| Line 6: | Line 10: | ||
if isKeyPressed("DOWN") then deactivate(object) end | if isKeyPressed("DOWN") then deactivate(object) end | ||
end | end | ||
| + | |||
| + | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Object]] | ||
Latest revision as of 00:15, 9 February 2014
deactivate(object)
Deactivate an object.
-
object: object to operate on
object = getObject("object")
function onSceneUpdate()
if isKeyPressed("UP") then activate(object) end
if isKeyPressed("DOWN") then deactivate(object) end
end