Activate
From MaratisWiki
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) m |
||
| (2 intermediate revisions by one user not shown) | |||
| Line 1: | Line 1: | ||
| + | {{lua-function|activate|object}} | ||
| + | |||
Activates an object wich was already in the 3d scene but deactivated. | Activates an object wich was already in the 3d scene but deactivated. | ||
| + | |||
| + | {{lua-function-param|object|object to operate on}} | ||
object = getObject("object") | object = getObject("object") | ||
| Line 9: | Line 13: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Object]] | ||
Latest revision as of 00:15, 9 February 2014
activate(object)
Activates an object wich was already in the 3d scene but deactivated.
-
object: object to operate on
object = getObject("object")
deactivate(object)
function onSceneUpdate()
if isKeyPressed("UP") then activate(object) end
if isKeyPressed("DOWN") then deactivate(object) end
end