EnableCameraLayer
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Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | ||
− | + | {{lua-function-param|object|object to operate on}} | |
+ | {{lua-function-param|scene|scene}} | ||
GuiScene = getScene("GuiScene") | GuiScene = getScene("GuiScene") |
Revision as of 00:10, 9 February 2014
enableCameraLayer(object, scene)
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.
-
object
: object to operate on -
scene
: scene
GuiScene = getScene("GuiScene") Camera = getObject("Camera") enableCameraLayer(Camera, GuiScene)