SetCameraFov
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| + | {{lua-function|setCameraFov|object, fov}} | ||
| + | |||
Change the camera field of view. | Change the camera field of view. | ||
| − | Example | + | {{lua-function-param|object|object to operate on}} |
| + | {{lua-function-param|fov|field of view}} | ||
| + | |||
| + | '''Example:''' Press Up & Down to change the Camera Field of view. | ||
Camera = getObject("Camera") | Camera = getObject("Camera") | ||
| Line 12: | Line 17: | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
| + | [[Category:Lua function]] | ||
| + | [[Category:Camera]] | ||
Latest revision as of 00:07, 9 February 2014
setCameraFov(object, fov)
Change the camera field of view.
-
object: object to operate on -
fov: field of view
Example: Press Up & Down to change the Camera Field of view.
Camera = getObject("Camera")
-- Scene update
function onSceneUpdate()
cFOV = getCameraFov(Camera)
if isKeyPressed("DOWN") then setCameraFov(Camera, cFOV+0.5) end
if isKeyPressed("UP") then setCameraFov(Camera, cFOV-0.5) end
end