PlaySound
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Play a sound. | Play a sound. | ||
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| + | {{lua-function-param|object|object to operaqte on}} | ||
'''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it. | '''Note:''' If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it. | ||
Revision as of 00:01, 9 February 2014
playSound(object)
Play a sound.
-
object: object to operaqte on
Note: If you enable "loop" in the sound object proprieties, the sound will play even if there's no script applied to it.
Example 1 (WRONG example): This is probably what you will try. But this won't work as expected because the sound will reinitialize all the time while you press SPACE.
Sound0 = getObject("Sound0")
function onSceneUpdate()
if isKeyPressed("SPACE") then playSound(Sound0) end
end
Example 2: Play a sound on key press. the sound will stop playing after 1 time
Sound0 = getObject("Sound0")
soundplay = 0
function onSceneUpdate()
if isKeyPressed("SPACE") then
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
else
soundplay = 0
end
end
Example 3: Same example as above, but used with functions (for easy re-using)
Sound0 = getObject("Sound0")
soundplay = 0
function playmysound()
if soundplay == 0 then playSound(Sound0) end
soundplay = 1
end
function stopmysound()
soundplay = 0
end
function onSceneUpdate()
if isKeyPressed("SPACE") then
playmysound()
else
stopmysound()
end
end