ChangeAnimation
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− | + | {{lua-function|changeAnimation|object, animationId}} | |
− | + | ||
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+ | Play or change an animation. Note that it also apply to looped animations. | ||
− | + | {{lua-function-param|object|object to operate on}} | |
− | + | {{lua-function-param|animationId|animation to change to}} | |
object = getObject("object") | object = getObject("object") | ||
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[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
+ | [[Category:Lua function]] | ||
+ | [[Category:Animation]] |
Latest revision as of 23:58, 8 February 2014
changeAnimation(object, animationId)
Play or change an animation. Note that it also apply to looped animations.
-
object
: object to operate on -
animationId
: animation to change to
object = getObject("object") function onSceneUpdate() -- On "W" Key Press if isKeyPressed("W") then -- Play Walk Animtion changeAnimation(object, "1") end -- On "W" Key Release if onKeyUp("W") then -- Change to Pose changeAnimation(object, "0") end end