ChangeAnimation
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{{lua-function|changeAnimation|object, animationId}} | {{lua-function|changeAnimation|object, animationId}} | ||
| − | Play or | + | Play or change an animation. Note that it also apply to looped animations. |
| − | + | ||
| − | Note that it also apply to looped animations. | + | |
| − | + | {{lua-function-param|object|object to operate on}} | |
| − | + | {{lua-function-param|animationId|animation to change to}} | |
| − | + | ||
object = getObject("object") | object = getObject("object") | ||
Latest revision as of 23:58, 8 February 2014
changeAnimation(object, animationId)
Play or change an animation. Note that it also apply to looped animations.
-
object: object to operate on -
animationId: animation to change to
object = getObject("object")
function onSceneUpdate()
-- On "W" Key Press
if isKeyPressed("W") then
-- Play Walk Animtion
changeAnimation(object, "1")
end
-- On "W" Key Release
if onKeyUp("W") then
-- Change to Pose
changeAnimation(object, "0")
end
end