Vec3
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{{lua-function|vec3|x, y, z}} | {{lua-function|vec3|x, y, z}} | ||
| − | Minimal vector manipulation for 3d vector, compatible with the current table system | + | Minimal vector manipulation for 3d vector, compatible with the current table system. |
| + | |||
| + | {{lua-function-param|x|the ''x'' component of the vector}} | ||
| + | {{lua-function-param|y|the ''y'' component of the vector}} | ||
| + | {{lua-function-param|z|the ''z'' component of the vector}} | ||
vec = vec3(x, y, z) | vec = vec3(x, y, z) | ||
Revision as of 18:51, 8 February 2014
vec3(x, y, z)
Minimal vector manipulation for 3d vector, compatible with the current table system.
-
x: the x component of the vector -
y: the y component of the vector -
z: the z component of the vector
vec = vec3(x, y, z)
allowing basic math (addition, multiplication etc), for example :
pos = (getPosition(object) + vec3(1, 0, 0)) * 2 -- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]