IsCollisionBetween
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| − | Example 1 : On collision between two objects, display "Collision detected" in maratis console window. | + | {{lua-function|isCollisionBetween|object1, object2}} |
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| + | Return true if objects collided. | ||
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| + | '''Example 1:''' On collision between two objects, display "Collision detected" in maratis console window. | ||
object1 = getObject("object1") | object1 = getObject("object1") | ||
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end | end | ||
| − | Example 2 : On collision between two objects, play a sound | + | '''Example 2:''' On collision between two objects, play a sound. |
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| − | + | ||
A = getObject("A") | A = getObject("A") | ||
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end | end | ||
end | end | ||
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| + | The collision test is returning true when there is a collision, so since you objects are in collision you send a "playSound" order and the sound play from the beginning. | ||
[[Category:Lua scripting]] | [[Category:Lua scripting]] | ||
[[Category:Lua function]] | [[Category:Lua function]] | ||
[[Category:Physics]] | [[Category:Physics]] | ||
Revision as of 18:14, 8 February 2014
isCollisionBetween(object1, object2)
Return true if objects collided.
Example 1: On collision between two objects, display "Collision detected" in maratis console window.
object1 = getObject("object1")
object2 = getObject("object2")
function onSceneUpdate()
if isCollisionBetween(object1, object2) then print("Collision detected") end
end
Example 2: On collision between two objects, play a sound.
A = getObject("A")
B = getObject("B")
sound = getObject("sound")
collision = 0
function onSceneUpdate()
if isCollisionBetween(A, B) then
if collision == 0 then
playSound(sound)
end
collision = 1
else
collision = 0
end
end
The collision test is returning true when there is a collision, so since you objects are in collision you send a "playSound" order and the sound play from the beginning.