SetRotation
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| + | {{lua-function|setPosition|object, vector}} | ||
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Set an object to a given rotation. | Set an object to a given rotation. | ||
| − | Example 1 : This script will set the same rotation of another object | + | '''Example 1:''' This script will set the same rotation of another object <code>getRotation</code> is used to determinate the first object (the target) position. |
| − | getRotation is used to determinate the first object (the target) position. | + | |
object = getObject("object") | object = getObject("object") | ||
Revision as of 17:44, 8 February 2014
setPosition(object, vector)
Set an object to a given rotation.
Example 1: This script will set the same rotation of another object getRotation is used to determinate the first object (the target) position.
object = getObject("object")
object2 = getObject("object2")
-- Scene update
function onSceneUpdate()
rotation = getRotation(object)
if isKeyPressed("SPACE") then setPosition(object2, {rotation[1], rotation[2], rotation[3]}) end
end