EnableCameraLayer

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{{lua-function|enableCameraLayer|scene}}
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{{lua-function|enableCameraLayer|object, scene}}
  
 
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.
 
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.

Revision as of 17:22, 8 February 2014

enableCameraLayer(object, scene)

Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.

Example:

   GuiScene = getScene("GuiScene")
   Camera = getObject("Camera")
   enableCameraLayer(Camera, GuiScene)
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