EnableCameraLayer
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− | {{lua-function|enableCameraLayer|scene}} | + | {{lua-function|enableCameraLayer|object, scene}} |
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. | Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game. |
Revision as of 17:22, 8 February 2014
enableCameraLayer(object, scene)
Enable a camera layer (draws a separate scene on top of the camera). It can be used to draw an interface on top of a game.
Example:
GuiScene = getScene("GuiScene") Camera = getObject("Camera") enableCameraLayer(Camera, GuiScene)