Vec3
(Difference between revisions)
Dahnielson (Talk | contribs) |
Dahnielson (Talk | contribs) |
||
| Line 1: | Line 1: | ||
| − | Minimal vector manipulation for 3d vector, compatible with the current table system : | + | {{lua-function|vec3|x, y, z}} |
| + | |||
| + | Minimal vector manipulation for 3d vector, compatible with the current table system: | ||
vec = vec3(x, y, z) | vec = vec3(x, y, z) | ||
Revision as of 15:56, 8 February 2014
vec3(x, y, z)
Minimal vector manipulation for 3d vector, compatible with the current table system:
vec = vec3(x, y, z)
allowing basic math (addition, multiplication etc), for example :
pos = (getPosition(object) + vec3(1, 0, 0)) * 2
-- it's still a table like before : x = pos[1] y = pos[2] z = pos[3]