ClassMPhysicsContext

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<noinclude>{{doxybot-warning|MPhysicsContext}}</noinclude><includeonly>
 
<noinclude>{{doxybot-warning|MPhysicsContext}}</noinclude><includeonly>
{{doxybot-class|MPhysicsContext|}}
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{{doxybot-class|1=MPhysicsContext|2=}}
{{doxybot-member|virtual MPhysicsContext::~MPhysicsContext|(void)}
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{{doxybot-member|1=virtual MPhysicsContext::~MPhysicsContext(void)|2=}}
{{doxybot-member|virtual MPhysicsContext::~MPhysicsContext|(void)|}
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{{doxybot-member|1=virtual void MPhysicsContext::init(const MVector3 &worldMin, const MVector3 &worldMax)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::init|(const MVector3 &worldMin, const MVector3 &worldMax)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::clear(void)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::init|(const MVector3 &worldMin, const MVector3 &worldMax)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setSimulationQuality(unsigned int quality)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::clear|(void)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::updateSimulation(void)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::clear|(void)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setWorldGravity(const MVector3 &gravity)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setSimulationQuality|(unsigned int quality)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createGhost(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setSimulationQuality|(unsigned int quality)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::createRigidBody(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation, float mass)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::updateSimulation|(void)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::activateObject(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::updateSimulation|(void)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::deactivateObject(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setWorldGravity|(const MVector3 &gravity)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::deleteObject(unsigned int *objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setWorldGravity|(const MVector3 &gravity)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::enableObjectKinematic(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::createGhost|(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::disableObjectKinematic(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::createGhost|(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectShape(unsigned int objectId, unsigned int shapeId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::createRigidBody|(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation, float mass)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectMass(unsigned int objectId, float mass)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::createRigidBody|(unsigned int *objectId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation, float mass)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectRestitution(unsigned int objectId, float restitution)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::activateObject|(unsigned int objectId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectFriction(unsigned int objectId, float friction)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::activateObject|(unsigned int objectId)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectLinearFactor(unsigned int objectId, const MVector3 &linearFactor)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::deactivateObject|(unsigned int objectId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectAngularFactor(unsigned int objectId, float angularFactor)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::deactivateObject|(unsigned int objectId)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectDamping(unsigned int objectId, float linearDamping, float angularDamping)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::deleteObject|(unsigned int *objectId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectTransform(unsigned int objectId, const MVector3 &position, const MQuaternion &rotation)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::deleteObject|(unsigned int *objectId)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::getObjectTransform(unsigned int objectId, MVector3 *position, MQuaternion *rotation)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::enableObjectKinematic|(unsigned int objectId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setObjectUserPointer(unsigned int objectId, void *userPointer)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::enableObjectKinematic|(unsigned int objectId)=0|}
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{{doxybot-member|1=virtual void* MPhysicsContext::getObjectUserPointer(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::disableObjectKinematic|(unsigned int objectId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::addCentralForce(unsigned int objectId, const MVector3 &force)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::disableObjectKinematic|(unsigned int objectId)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::getCentralForce(unsigned int objectId, MVector3 *force)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectShape|(unsigned int objectId, unsigned int shapeId)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::addTorque(unsigned int objectId, const MVector3 &torque)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectShape|(unsigned int objectId, unsigned int shapeId)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::getTorque(unsigned int objectId, MVector3 *torque)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectMass|(unsigned int objectId, float mass)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::clearForces(unsigned int objectId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectMass|(unsigned int objectId, float mass)=0|}
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{{doxybot-member|1=virtual int MPhysicsContext::isObjectInCollision(unsigned int objectId, unsigned int *collisionList=NULL, unsigned int size=0)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectRestitution|(unsigned int objectId, float restitution)=0}
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{{doxybot-member|1=virtual bool MPhysicsContext::isObjectsCollision(unsigned int object1Id, unsigned int object2Id)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectRestitution|(unsigned int objectId, float restitution)=0|}
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{{doxybot-member|1=virtual bool MPhysicsContext::isRayHit(const MVector3 &start, const MVector3 &end, unsigned int *objectId=NULL, MVector3 *point=NULL, MVector3 *normal=NULL)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectFriction|(unsigned int objectId, float friction)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createMultiShape(unsigned int *shapeId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectFriction|(unsigned int objectId, float friction)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::createBoxShape(unsigned int *shapeId, const MVector3 &scale)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectLinearFactor|(unsigned int objectId, const MVector3 &linearFactor)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createSphereShape(unsigned int *shapeId, float radius)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectLinearFactor|(unsigned int objectId, const MVector3 &linearFactor)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::createConeShape(unsigned int *shapeId, float radius, float height)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectAngularFactor|(unsigned int objectId, float angularFactor)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createCapsuleShape(unsigned int *shapeId, float radius, float height)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectAngularFactor|(unsigned int objectId, float angularFactor)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::createCylinderShape(unsigned int *shapeId, float radius, float height)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectDamping|(unsigned int objectId, float linearDamping, float angularDamping)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createConvexHullShape(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const MVector3 scale=MVector3(1))=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectDamping|(unsigned int objectId, float linearDamping, float angularDamping)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::createTriangleMeshShape(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const void *indices, unsigned int indicesNumber, M_TYPES indicesType, const MVector3 scale=MVector3(1))=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectTransform|(unsigned int objectId, const MVector3 &position, const MQuaternion &rotation)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::deleteShape(unsigned int *shapeId)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectTransform|(unsigned int objectId, const MVector3 &position, const MQuaternion &rotation)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::addChildShape(unsigned int multiShapeId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::getObjectTransform|(unsigned int objectId, MVector3 *position, MQuaternion *rotation)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::createConstraint(unsigned int *constraintId, unsigned int parentObjectId, unsigned int objectId, const MVector3 &pivot, bool disableParentCollision)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::getObjectTransform|(unsigned int objectId, MVector3 *position, MQuaternion *rotation)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::setLinearLimit(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectUserPointer|(unsigned int objectId, void *userPointer)=0}
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{{doxybot-member|1=virtual void MPhysicsContext::setAngularLimit(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0|2=}}
{{doxybot-member|virtual void MPhysicsContext::setObjectUserPointer|(unsigned int objectId, void *userPointer)=0|}
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{{doxybot-member|1=virtual void MPhysicsContext::deleteConstraint(unsigned int *constraintId)=0|2=}}
{{doxybot-member|virtual void* MPhysicsContext::getObjectUserPointer|(unsigned int objectId)=0}
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{{doxybot-member|virtual void* MPhysicsContext::getObjectUserPointer|(unsigned int objectId)=0|}
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{{doxybot-member|virtual void MPhysicsContext::addCentralForce|(unsigned int objectId, const MVector3 &force)=0}
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{{doxybot-member|virtual void MPhysicsContext::addCentralForce|(unsigned int objectId, const MVector3 &force)=0|}
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{{doxybot-member|virtual void MPhysicsContext::getCentralForce|(unsigned int objectId, MVector3 *force)=0}
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{{doxybot-member|virtual void MPhysicsContext::getCentralForce|(unsigned int objectId, MVector3 *force)=0|}
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{{doxybot-member|virtual void MPhysicsContext::addTorque|(unsigned int objectId, const MVector3 &torque)=0}
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{{doxybot-member|virtual void MPhysicsContext::addTorque|(unsigned int objectId, const MVector3 &torque)=0|}
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{{doxybot-member|virtual void MPhysicsContext::getTorque|(unsigned int objectId, MVector3 *torque)=0}
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{{doxybot-member|virtual void MPhysicsContext::getTorque|(unsigned int objectId, MVector3 *torque)=0|}
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{{doxybot-member|virtual void MPhysicsContext::clearForces|(unsigned int objectId)=0}
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{{doxybot-member|virtual void MPhysicsContext::clearForces|(unsigned int objectId)=0|}
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{{doxybot-member|virtual int MPhysicsContext::isObjectInCollision|(unsigned int objectId, unsigned int *collisionList=NULL, unsigned int size=0)=0}
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{{doxybot-member|virtual int MPhysicsContext::isObjectInCollision|(unsigned int objectId, unsigned int *collisionList=NULL, unsigned int size=0)=0|}
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{{doxybot-member|virtual bool MPhysicsContext::isObjectsCollision|(unsigned int object1Id, unsigned int object2Id)=0}
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{{doxybot-member|virtual bool MPhysicsContext::isObjectsCollision|(unsigned int object1Id, unsigned int object2Id)=0|}
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{{doxybot-member|virtual bool MPhysicsContext::isRayHit|(const MVector3 &start, const MVector3 &end, unsigned int *objectId=NULL, MVector3 *point=NULL, MVector3 *normal=NULL)=0}
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{{doxybot-member|virtual bool MPhysicsContext::isRayHit|(const MVector3 &start, const MVector3 &end, unsigned int *objectId=NULL, MVector3 *point=NULL, MVector3 *normal=NULL)=0|}
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{{doxybot-member|virtual void MPhysicsContext::createMultiShape|(unsigned int *shapeId)=0}
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{{doxybot-member|virtual void MPhysicsContext::createMultiShape|(unsigned int *shapeId)=0|}
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{{doxybot-member|virtual void MPhysicsContext::createBoxShape|(unsigned int *shapeId, const MVector3 &scale)=0}
+
{{doxybot-member|virtual void MPhysicsContext::createBoxShape|(unsigned int *shapeId, const MVector3 &scale)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::createSphereShape|(unsigned int *shapeId, float radius)=0}
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{{doxybot-member|virtual void MPhysicsContext::createSphereShape|(unsigned int *shapeId, float radius)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::createConeShape|(unsigned int *shapeId, float radius, float height)=0}
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{{doxybot-member|virtual void MPhysicsContext::createConeShape|(unsigned int *shapeId, float radius, float height)=0|}
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{{doxybot-member|virtual void MPhysicsContext::createCapsuleShape|(unsigned int *shapeId, float radius, float height)=0}
+
{{doxybot-member|virtual void MPhysicsContext::createCapsuleShape|(unsigned int *shapeId, float radius, float height)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::createCylinderShape|(unsigned int *shapeId, float radius, float height)=0}
+
{{doxybot-member|virtual void MPhysicsContext::createCylinderShape|(unsigned int *shapeId, float radius, float height)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::createConvexHullShape|(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const MVector3 scale=MVector3(1))=0}
+
{{doxybot-member|virtual void MPhysicsContext::createConvexHullShape|(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const MVector3 scale=MVector3(1))=0|}
+
{{doxybot-member|virtual void MPhysicsContext::createTriangleMeshShape|(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const void *indices, unsigned int indicesNumber, M_TYPES indicesType, const MVector3 scale=MVector3(1))=0}
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{{doxybot-member|virtual void MPhysicsContext::createTriangleMeshShape|(unsigned int *shapeId, const MVector3 *vertices, unsigned int verticesNumber, const void *indices, unsigned int indicesNumber, M_TYPES indicesType, const MVector3 scale=MVector3(1))=0|}
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{{doxybot-member|virtual void MPhysicsContext::deleteShape|(unsigned int *shapeId)=0}
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{{doxybot-member|virtual void MPhysicsContext::deleteShape|(unsigned int *shapeId)=0|}
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{{doxybot-member|virtual void MPhysicsContext::addChildShape|(unsigned int multiShapeId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0}
+
{{doxybot-member|virtual void MPhysicsContext::addChildShape|(unsigned int multiShapeId, unsigned int shapeId, const MVector3 &position, const MQuaternion &rotation)=0|}
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{{doxybot-member|virtual void MPhysicsContext::createConstraint|(unsigned int *constraintId, unsigned int parentObjectId, unsigned int objectId, const MVector3 &pivot, bool disableParentCollision)=0}
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{{doxybot-member|virtual void MPhysicsContext::createConstraint|(unsigned int *constraintId, unsigned int parentObjectId, unsigned int objectId, const MVector3 &pivot, bool disableParentCollision)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::setLinearLimit|(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0}
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{{doxybot-member|virtual void MPhysicsContext::setLinearLimit|(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::setAngularLimit|(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0}
+
{{doxybot-member|virtual void MPhysicsContext::setAngularLimit|(unsigned int constraintId, const MVector3 &lower, const MVector3 &upper)=0|}
+
{{doxybot-member|virtual void MPhysicsContext::deleteConstraint|(unsigned int *constraintId)=0}
+
{{doxybot-member|virtual void MPhysicsContext::deleteConstraint|(unsigned int *constraintId)=0|}
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</includeonly>
 
</includeonly>

Latest revision as of 13:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MPhysicsContext that it is trancluded into.

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