ClassMObject3dAnim
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<noinclude>{{doxybot-warning|MObject3dAnim}}</noinclude><includeonly> | <noinclude>{{doxybot-warning|MObject3dAnim}}</noinclude><includeonly> | ||
− | + | {{doxybot-class|1=MObject3dAnim|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::m_positionKeysNumberNone|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::m_scaleKeysNumberNone|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::m_rotationKeysNumberNone|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::m_positionKeysNone|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::m_scaleKeysNone|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::m_rotationKeysNone|2=}} | |
− | + | {{doxybot-member|1=MObject3dAnim::MObject3dAnim(void)|2=}} | |
− | + | {{doxybot-member|1=MObject3dAnim::~MObject3dAnim(void)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::allocPositionKeys(unsigned int size)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::allocScaleKeys(unsigned int size)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::allocRotationKeys(unsigned int size)|2=}} | |
− | + | {{doxybot-member|1=void MObject3dAnim::clearPositionKeys(void)|2=}} | |
− | + | {{doxybot-member|1=void MObject3dAnim::clearScaleKeys(void)|2=}} | |
− | + | {{doxybot-member|1=void MObject3dAnim::clearRotationKeys(void)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::getPositionKeysNumber(void)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::getScaleKeysNumber(void)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MObject3dAnim::getRotationKeysNumber(void)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::getPositionKeys(void)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::getScaleKeys(void)|2=}} | |
− | + | {{doxybot-member|1=MKey* MObject3dAnim::getRotationKeys(void)|2=}} | |
− | + | {{doxybot-categories}} | |
− | + | </includeonly> | |
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Latest revision as of 13:10, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MObject3dAnim that it is trancluded into.