ClassMGuiTextureFont
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Dahnielson (Talk | contribs) (Created page with "[Category:Doxygen]==unsigned int MGuiTextureFont::m_textureNone== ==float MGuiTextureFont::m_spaceNone== ==float MGuiTextureFont::m_tabSpaceNone== ==MGuiTextureFont::MGuiTe...") |
Dahnielson (Talk | contribs) |
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− | + | <noinclude>{{doxybot-warning|MGuiTextureFont}}</noinclude><includeonly> | |
− | + | {{doxybot-class|1=MGuiTextureFont|2=}} | |
− | + | {{doxybot-member|1=unsigned int MGuiTextureFont::m_textureNone|2=}} | |
− | + | {{doxybot-member|1=float MGuiTextureFont::m_spaceNone|2=}} | |
− | + | {{doxybot-member|1=float MGuiTextureFont::m_tabSpaceNone|2=}} | |
− | + | {{doxybot-member|1=MGuiTextureFont::MGuiTextureFont(const char *filename)|2=}} | |
− | + | {{doxybot-member|1=void MGuiTextureFont::setTexture(unsigned int textureId)|2=}} | |
− | + | {{doxybot-member|1=unsigned int MGuiTextureFont::findPointedCharacter(const char *text, const MVector2 &position, float size, const MVector2 &point)|2=}} | |
− | + | {{doxybot-member|1=MVector2 MGuiTextureFont::getMaxSize(const char *text, const float size)|2=}} | |
− | + | {{doxybot-member|1=MVector2 MGuiTextureFont::getCharacterPosition(const char *text, const MVector2 &position, const float size, const unsigned int charId)|2=}} | |
− | + | {{doxybot-member|1=void MGuiTextureFont::setSpace(const float space)|2=}} | |
− | + | {{doxybot-member|1=float MGuiTextureFont::getSpace(void)|2=}} | |
− | + | {{doxybot-member|1=void MGuiTextureFont::setTabSpace(const float tabSpace)|2=}} | |
− | + | {{doxybot-member|1=float MGuiTextureFont::getTabSpace(void)|2=}} | |
− | + | {{doxybot-member|1=void MGuiTextureFont::draw(const char *text, const MVector2 &position, float size)|2=}} | |
− | + | {{doxybot-member|1=void MGuiTextureFont::drawSelection(const char *text, const MVector2 &position, float size, unsigned int startId, unsigned int endId)|2=}} | |
− | + | {{doxybot-categories}} | |
− | + | </includeonly> | |
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Latest revision as of 13:10, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MGuiTextureFont that it is trancluded into.