ClassMOLight

From MaratisWiki
(Difference between revisions)
Jump to: navigation, search
(Created page with "[Category:Doxygen]==M_LIGHT_TYPES MOLight::m_lightTypeNone== ==float MOLight::m_radiusNone== ==float MOLight::m_intensityNone== ==MVector3 MOLight::m_colorNone== ==float M...")
 
 
(7 intermediate revisions by one user not shown)
Line 1: Line 1:
[Category:Doxygen]==M_LIGHT_TYPES MOLight::m_lightTypeNone==
+
<noinclude>{{doxybot-warning|MOLight}}</noinclude><includeonly>
 
+
{{doxybot-class|1=MOLight|2=}}
==float MOLight::m_radiusNone==
+
{{doxybot-member|1=M_LIGHT_TYPES MOLight::m_lightTypeNone|2=}}
 
+
{{doxybot-member|1=float MOLight::m_radiusNone|2=}}
==float MOLight::m_intensityNone==
+
{{doxybot-member|1=float MOLight::m_intensityNone|2=}}
 
+
{{doxybot-member|1=MVector3 MOLight::m_colorNone|2=}}
==MVector3 MOLight::m_colorNone==
+
{{doxybot-member|1=float MOLight::m_spotAngleNone|2=}}
 
+
{{doxybot-member|1=float MOLight::m_spotExponentNone|2=}}
==float MOLight::m_spotAngleNone==
+
{{doxybot-member|1=bool MOLight::m_shadowNone|2=}}
 
+
{{doxybot-member|1=float MOLight::m_shadowBiasNone|2=}}
==float MOLight::m_spotExponentNone==
+
{{doxybot-member|1=float MOLight::m_shadowBlurNone|2=}}
 
+
{{doxybot-member|1=unsigned int MOLight::m_shadowQualityNone|2=}}
==bool MOLight::m_shadowNone==
+
{{doxybot-member|1=MOLight::MOLight(void)|2=}}
 
+
{{doxybot-member|1=MOLight::~MOLight(void)|2=}}
==float MOLight::m_shadowBiasNone==
+
{{doxybot-member|1=MOLight::MOLight(const MOLight &light)|2=}}
 
+
{{doxybot-member|1=int MOLight::getType(void)|2=}}
==float MOLight::m_shadowBlurNone==
+
{{doxybot-member|1=void MOLight::setLightType(M_LIGHT_TYPES lightType)|2=}}
 
+
{{doxybot-member|1=M_LIGHT_TYPES MOLight::getLightType(void)|2=}}
==unsigned int MOLight::m_shadowQualityNone==
+
{{doxybot-member|1=void MOLight::castShadow(bool shadow)|2=}}
 
+
{{doxybot-member|1=void MOLight::setShadowQuality(unsigned int shadowQuality)|2=}}
==MOLight::MOLight(void)==
+
{{doxybot-member|1=void MOLight::setShadowBias(float shadowBias)|2=}}
 
+
{{doxybot-member|1=void MOLight::setShadowBlur(float shadowBlur)|2=}}
==MOLight::~MOLight(void)==
+
{{doxybot-member|1=bool MOLight::isCastingShadow(void)|2=}}
 
+
{{doxybot-member|1=unsigned int MOLight::getShadowQuality(void)|2=}}
==MOLight::MOLight(const MOLight &light)==
+
{{doxybot-member|1=float MOLight::getShadowBias(void)|2=}}
 
+
{{doxybot-member|1=float MOLight::getShadowBlur(void)|2=}}
==int MOLight::getType(void)==
+
{{doxybot-member|1=void MOLight::setRadius(float radius)|2=}}
 
+
{{doxybot-member|1=float MOLight::getRadius(void)|2=}}
==void MOLight::setLightType(M_LIGHT_TYPES lightType)==
+
{{doxybot-member|1=void MOLight::setIntensity(float intensity)|2=}}
 
+
{{doxybot-member|1=void MOLight::setColor(const MVector3 &color)|2=}}
==M_LIGHT_TYPES MOLight::getLightType(void)==
+
{{doxybot-member|1=float MOLight::getIntensity(void)|2=}}
 
+
{{doxybot-member|1=MVector3 MOLight::getColor(void) const |2=}}
==void MOLight::castShadow(bool shadow)==
+
{{doxybot-member|1=MVector3 MOLight::getFinalColor(void) const |2=}}
 
+
{{doxybot-member|1=void MOLight::setSpotAngle(float angle)|2=}}
==void MOLight::setShadowQuality(unsigned int shadowQuality)==
+
{{doxybot-member|1=void MOLight::setSpotExponent(float exponent)|2=}}
 
+
{{doxybot-member|1=float MOLight::getSpotAngle(void)|2=}}
==void MOLight::setShadowBias(float shadowBias)==
+
{{doxybot-member|1=float MOLight::getSpotExponent(void)|2=}}
 
+
{{doxybot-member|1=void MOLight::updateVisibility(MOCamera *camera)|2=}}
==void MOLight::setShadowBlur(float shadowBlur)==
+
{{doxybot-categories}}
 
+
</includeonly>
==bool MOLight::isCastingShadow(void)==
+
 
+
==unsigned int MOLight::getShadowQuality(void)==
+
 
+
==float MOLight::getShadowBias(void)==
+
 
+
==float MOLight::getShadowBlur(void)==
+
 
+
==void MOLight::setRadius(float radius)==
+
 
+
==float MOLight::getRadius(void)==
+
 
+
==void MOLight::setIntensity(float intensity)==
+
 
+
==void MOLight::setColor(const MVector3 &color)==
+
 
+
==float MOLight::getIntensity(void)==
+
 
+
==MVector3 MOLight::getColor(void) const ==
+
 
+
==MVector3 MOLight::getFinalColor(void) const ==
+
 
+
==void MOLight::setSpotAngle(float angle)==
+
 
+
==void MOLight::setSpotExponent(float exponent)==
+
 
+
==float MOLight::getSpotAngle(void)==
+
 
+
==float MOLight::getSpotExponent(void)==
+
 
+
==void MOLight::updateVisibility(MOCamera *camera)==
+

Latest revision as of 13:10, 8 February 2014

This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MOLight that it is trancluded into.

Personal tools
Namespaces
Variants
Actions
Navigation
Toolbox