ClassMTexturePass
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<noinclude>{{doxybot-warning|MTexturePass}}</noinclude><includeonly> | <noinclude>{{doxybot-warning|MTexturePass}}</noinclude><includeonly> | ||
{{doxybot-class|MTexturePass|}} | {{doxybot-class|MTexturePass|}} | ||
− | {{doxybot-member|unsigned int MTexturePass:: | + | {{doxybot-member|unsigned int MTexturePass::m_mapChannelNone|}} |
− | + | {{doxybot-member|MTexture* MTexturePass::m_textureNone|}} | |
− | {{doxybot-member|MTexture* MTexturePass:: | + | {{doxybot-member|M_TEX_COMBINE_MODES MTexturePass::m_combineModeNone|}} |
− | + | {{doxybot-member|MTexturePass::MTexturePass(MTexture *texture, M_TEX_COMBINE_MODES combineMode, unsigned int mapChannel)|}} | |
− | {{doxybot-member|M_TEX_COMBINE_MODES MTexturePass:: | + | {{doxybot-member|MTexturePass::MTexturePass(const MTexturePass &texturePass)|}} |
− | {{doxybot-member| | + | {{doxybot-member|void MTexturePass::setMapChannel(unsigned int mapChannel)|}} |
− | + | {{doxybot-member|void MTexturePass::setTexture(MTexture *texture)|}} | |
− | + | {{doxybot-member|unsigned int MTexturePass::getMapChannel(void)|}} | |
− | {{doxybot-member|MTexturePass::MTexturePass | + | {{doxybot-member|MTexture* MTexturePass::getTexture(void)|}} |
− | + | {{doxybot-member|void MTexturePass::setCombineMode(M_TEX_COMBINE_MODES combineMode)|}} | |
− | {{doxybot-member|void MTexturePass::setMapChannel | + | {{doxybot-member|M_TEX_COMBINE_MODES MTexturePass::getCombineMode(void)|}} |
− | + | ||
− | {{doxybot-member|void MTexturePass::setTexture | + | |
− | + | ||
− | {{doxybot-member|unsigned int MTexturePass::getMapChannel | + | |
− | + | ||
− | {{doxybot-member|MTexture* MTexturePass::getTexture | + | |
− | + | ||
− | {{doxybot-member|void MTexturePass::setCombineMode | + | |
− | + | ||
− | {{doxybot-member|M_TEX_COMBINE_MODES MTexturePass::getCombineMode | + | |
− | + | ||
{{doxybot-categories}} | {{doxybot-categories}} | ||
</includeonly> | </includeonly> |
Revision as of 12:59, 8 February 2014
This page is automatically edited by Doxybot. Do not edit it manually, human! Edit instead the main page MTexturePass that it is trancluded into.