AddCentralForce
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Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, | Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, | ||
− | otherwise it won't move. | + | otherwise it won't move.<br> |
+ | ''The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).'' | ||
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Example 1 : Simple usage | Example 1 : Simple usage |
Revision as of 20:45, 5 August 2012
Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties,
otherwise it won't move.
The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).
Example 1 : Simple usage
object = getObject("object") function onSceneUpdate() addCentralForce(object, {1, 0, 0}, "local") end
Example 2 : Use a variable to determinate the force
object = getObject("object") power = 1 function onSceneUpdate() addCentralForce(object, {power, 0, 0}, "local") end