MShaderRef
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(Difference between revisions)
Latest revision as of 01:18, 8 February 2014
M_SHADER_TYPES MShaderRef::m_typeNoneunsigned int MShaderRef::m_shaderIdNoneMShaderRef::MShaderRef(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)MShaderRef::~MShaderRef(void)void MShaderRef::clear(void)void MShaderRef::destroy(void)void MShaderRef::update(void)int MShaderRef::getType(void)void MShaderRef::setShaderId(unsigned int shaderId)unsigned int MShaderRef::getShaderId(void)M_SHADER_TYPES MShaderRef::getShaderType(void)static MShaderRef* MShaderRef::getNew(unsigned int shaderId, M_SHADER_TYPES type, const char *filename)