MOLight
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(Difference between revisions)
Latest revision as of 01:15, 8 February 2014
M_LIGHT_TYPES MOLight::m_lightTypeNonefloat MOLight::m_radiusNonefloat MOLight::m_intensityNoneMVector3 MOLight::m_colorNonefloat MOLight::m_spotAngleNonefloat MOLight::m_spotExponentNonebool MOLight::m_shadowNonefloat MOLight::m_shadowBiasNonefloat MOLight::m_shadowBlurNoneunsigned int MOLight::m_shadowQualityNoneMOLight::MOLight(void)MOLight::~MOLight(void)MOLight::MOLight(const MOLight &light)int MOLight::getType(void)void MOLight::setLightType(M_LIGHT_TYPES lightType)M_LIGHT_TYPES MOLight::getLightType(void)void MOLight::castShadow(bool shadow)void MOLight::setShadowQuality(unsigned int shadowQuality)void MOLight::setShadowBias(float shadowBias)void MOLight::setShadowBlur(float shadowBlur)bool MOLight::isCastingShadow(void)unsigned int MOLight::getShadowQuality(void)float MOLight::getShadowBias(void)float MOLight::getShadowBlur(void)void MOLight::setRadius(float radius)float MOLight::getRadius(void)void MOLight::setIntensity(float intensity)void MOLight::setColor(const MVector3 &color)float MOLight::getIntensity(void)MVector3 MOLight::getColor(void) constMVector3 MOLight::getFinalColor(void) constvoid MOLight::setSpotAngle(float angle)void MOLight::setSpotExponent(float exponent)float MOLight::getSpotAngle(void)float MOLight::getSpotExponent(void)void MOLight::updateVisibility(MOCamera *camera)