User:Dahnielson

Anders Dahnielson

 * My .plan
 * My forum profile
 * My GitHub repository
 * My Steam profile
 * My personal blog (in english)
 * My personal blog (in swedish)

Maratis

 * Dahnielson/CMake
 * Dahnielson/Images and the wiki

Resources

 * http://tigsource.com/ - Where indie game developers hang out
 * http://gamedev.net/ - One of the oldest game developer sites on the Internet
 * http://polycount.com/ - Focusing on game art, especially characters
 * http://mapcore.org/ - Focusing on game art and design, especially level design
 * http://gamasutra.com/ - Some great hands-on articles among all the industry news coverage
 * http://indiestatik.com/ - Indie game news coverage, reviews and encuragement
 * http://fabiensanglard.net/ - Code reviews of classic games


 * http://www.gdcvault.com/free - Free content in the GDC Vault
 * http://mrelusive.com/books/books.html - Books For Game Developers, curated by Jan Paul van Waveren from id Software


 * http://blenderguru.com - Blender tutorials
 * http://cgtextures.com/ - Textures


 * http://feedback.wildfiregames.com/ - Statistics on graphics and cpu collected by Wildfire Games (makers of 0 A.D)
 * http://store.steampowered.com/hwsurvey/ - Statistics on hardware and software collected by Valve via Steam
 * http://www.quelsolaar.com/technology/ - Eskil Steenbergs technology
 * http://www.realtimerendering.com/ - "Real-Time Rendering" is one of the best books on real-time rendering techniques
 * http://ai4g.com/ - "Artificial Intelligence for Games" is one of the best books around on ai techniques

Git

 * https://github.com/git/git/tree/master/contrib/completion - Git command line completion scripts

C++

 * http://www.tantalon.com/pete/cppopt/main.htm - C++ Optimization Strategies and Techniques
 * http://macton.smugmug.com/gallery/8936708_T6zQX#!i=593426709&k=BrHWXdJ - Typical C++ Bullshit
 * http://www.codeproject.com/Articles/570638/Ten-Cplusplus11-Features-Every-Cplusplus-Developer - Ten C++11 Features Every C++ Developer Should Use
 * http://yosoygames.com.ar/wp/2013/11/on-mike-actons-review-of-ogrenode-cpp/ - On Mike Acton’s review of OgreNode.cpp

Debug

 * http://randomascii.wordpress.com/2013/01/08/symbols-on-linux-part-one-g-library-symbols/
 * http://randomascii.wordpress.com/2013/01/19/symbols-on-linux-part-two-symbols-for-other-versions/
 * http://richg42.blogspot.com/2013/10/a-shout-out-to-qtcreator-28x-on.html
 * http://richg42.blogspot.com/2013/10/qtcreators-python-debug-visualizers.html
 * http://linux-debugger-bits.blogspot.com/2014/01/qtcreator-projects.html
 * http://fedoraproject.org/wiki/Releases/FeatureBuildId#Find_files_by_build_ID

Lua

 * http://www.altdevblogaday.com/2013/02/19/why-lua/ - Why Lua?

OpenGL

 * http://yosoygames.com.ar/wp/2013/09/what-i-hate-from-opengl-api/ - What I hate from OpenGL API

Random bits

 * http://howevangotburned.wordpress.com/2011/02/15/why-people-dont-make-video-games/ - Why people don't make video games