Blender exporter settings

Blend modes

 * The BlendMode specify what type of transparency is applied to the material.

This section will only cover Blend Modes, for more infos about Modes, see Exporting from Blender

https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/MaterialSettingsGeneral.png

All examples above are using "Standard" Mode.

You have 4 choices in the Blend Mode menu :


 * None
 * Alpha
 * Additive
 * Product

IMPORTANT : The Alpha setting in blender :

https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/BlenderTransparency.png

For Maratis, this setting is the opacity value of the material, it is not the texture alpha value. You have to set it to 1 for exporting, if you set it to 0, your object will be totally invisible in maratis

-

Blend mode : None

 * Can use shadow on the texture
 * Can't handle opacity of the texture

-

Blend mode : Alpha

 * Not affected by shadow
 * Can see through opacity

-

Blend mode : Additive

 * Set the texture to semi-transparent
 * Totally turn black color to transparent

-

Blend mode : Product

 * Darken the texture, also make it semi-transparent

Animations
https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/MaratisAnimations.png

Before Exporting :

Make sure you framerate is set to 60 fps

https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/FrameRate.png

Make sure to set your frames in the timeline are not lower than the frames you have set in the maratis animation pannel

https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/TimelineFrames.png

Additionally, you can use a python script for setting up animations, instead of manually : Get the script here

Exporting to .mesh
In the left pane you will see these options :

https://dl.dropboxusercontent.com/u/19970067/MWiki/ExporterSettings/ExportingAnimations.png

Armature Animation = Bone Animation, will create a .mma file in the same folder than the mesh

Texture Animation = Texture offset animation, will create a .mta file in the same folder than the mesh

Material Animation = For example, opacity animation. won't create additional files

You can uncheck all these items if don't need any animations