Exporting from Blender

Install

 * Download Maratis Exporter for Blender.
 * Start Blender and go to
 * Select Zip-file and check Import-Export: Maratis mesh
 * Save As Default

Maratis mode
Select Maratis in the Blender Render menu, it will enable special panels for Maratis.

Materials
IMPORTANT: Only the green boxed in areas are supported

Maratis materials are a bit different than Blender materials, only some features are supported (see the green boxes) and they are real-time oriented.

An additional panel is visible in the Material properties:

You can choose between 3 modes for Maratis materials :


 * Fixed is used for old generation 3D using multi-texture only (mostly deprecated today).
 * Standard is the simplest mode, it creates a classic material using diffuse, specular, normal-map and emit.
 * CustomShader is the mode to select if you want the material to use a specific glsl shader, shader samples here.

The BlendMode specify what type of transparency is applied to the material.

Texture slots
If you are using a Standard material, the texture slots needs to be used in this order:

The only Type supported is Image or Movie (though movies are not supported yet).

If you are using a Fixed or CustomShader material, you can use up to 8 texture slots:

In glsl, texture slots are accessed using:

uniform sampler2D Texture[8];

Supported Influences
Only active in Fixed mode for multi-texturing blending.

Skinning
Maratis only supports Vertex Groups skinning, be sure to turn off the Bone Envelope option. If you don’t want to do the skinning manually:


 * Select your model, then select the armature (both need to be selected)
 * Go to

Export
Select the objects you want to export and go to. Don’t forget to select the Armature(s) with the Object(s).

Keep in mind
In general:


 * Be sure your textures are in Your-Maratis-Project/maps/
 * Export the meshs to Your-Maratis-Project/meshs/
 * 10 units is equal to 1 meter
 * Use 60 fps frame rate in Blender for animation

When working on large objects, like a full level with multiple rooms, try to separate the mesh in multiple Blender objects (for example, one for each room). When exported in Maratis mesh format, each object will become a SubMesh. Why?


 * For a better visibility detection (only visible SubMesh will be draw).
 * For more dynamic lights. Maratis standard renderer only uses the 4 closest lights of each SubMesh.