Roadmap

A general Maratis road-map in order of priority :

General Roadmap

 * Documentation (wiki in progress)
 * Desktop publishing : editing window's title, default screen size, game properties...
 * Additional Lua script functions (see forum)
 * Multi plugins system
 * Additional behaviors, simple AI, ready-made player moving (3rd person, platform...)
 * Animation Blending & morping
 * Better normal map (invert map)
 * Simple solution for LOD (multi-object ? behavior ?)
 * Android tests
 * Post-effect menu in editor (in camera), default list + custom shader loading
 * Complex AI (auto path generating(detour ?) & path finding, blur logic ?)
 * Physics improvement (vehicle preset)
 * Editor improvement, material editing inside Maratis, animation...
 * Default network engine (eNet, kNet, Raknet, boost.asio, ... ?)
 * Web publishing

Experimental Branch Roadmap :

 * Premake4 Build System or CMake ?
 * Move Maratis Editor to MGui.2
 * Minimal image processing library (in progress)
 * Software rendering for light-map generation (raytracing)
 * Multi-threading design
 * Port player to javascript and WebGL using emscripten

Interface mockups
This section is to submit different propositions/fake screenshots of maratis editor. this would serve as a study of future possible evolution, or even comparaison with other softwares.


 * Interface mockup : "All inclusive"