MOEntity

Example
MOEntity is one of the most important objects. It is associated with a mesh and can be moved and rotated around the scene. It can have physics, so it can collide with other objects. An entity can be anything from a character, an item, a weapon, a room.


 * MOEntity is derived from MObject3d.
 * MOEntity uses MPhysicsProperties and MPhysicsConstraint which are defined in the MOEntity source code itself.