AddCentralForce

Add a force than an object. Make sure Physics and the mass of the object is enabled in the object proprieties, otherwise it won't move. The "local" argument is optional (local coordinates), without it the transformation is global (global coordinates).

Example 1: Simple usage.

object = getObject("object") function onSceneUpdate addCentralForce(object, {1, 0, 0}, "local") end

Example 2: Use a variable to determinate the force.

object = getObject("object") power = 1 function onSceneUpdate addCentralForce(object, {power, 0, 0}, "local") end